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authorAldrik Ramaekers <aldrik@amftech.nl>2024-01-06 16:19:03 +0100
committerAldrik Ramaekers <aldrik@amftech.nl>2024-01-06 16:19:03 +0100
commit08e0f1bef6555896e4d88e53c3f16f609c4e746c (patch)
tree8fe124c7d278f26c9d2f0a01b320da20e2ac03c1 /include
parent0586263f1001297835c12f8f0edd3c3f803c3109 (diff)
zombie spawn roar, fix audio volume based on distance
Diffstat (limited to 'include')
-rw-r--r--include/asset_defs.h1
-rw-r--r--include/audio.h1
2 files changed, 2 insertions, 0 deletions
diff --git a/include/asset_defs.h b/include/asset_defs.h
index 7f99767..3e8bed2 100644
--- a/include/asset_defs.h
+++ b/include/asset_defs.h
@@ -94,6 +94,7 @@ Mix_Chunk* wav_error;
Mix_Chunk* wav_collect;
Mix_Chunk* wav_character;
+Mix_Chunk* wav_roar_enraged;
Mix_Chunk* wav_round_change;
Mix_Chunk* wav_step;
diff --git a/include/audio.h b/include/audio.h
index 1ab8322..b32148f 100644
--- a/include/audio.h
+++ b/include/audio.h
@@ -26,6 +26,7 @@ typedef enum t_audio_event_type {
EVENT_CHARACTER_TYPE,
EVENT_FOOTSTEP,
EVENT_ZOMBIESCREECH,
+ EVENT_ZOMBIEROAR,
} audio_event_type;
typedef struct t_audio_event {