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authorAldrik Ramaekers <aldrik@amftech.nl>2024-01-06 16:19:03 +0100
committerAldrik Ramaekers <aldrik@amftech.nl>2024-01-06 16:19:03 +0100
commit08e0f1bef6555896e4d88e53c3f16f609c4e746c (patch)
tree8fe124c7d278f26c9d2f0a01b320da20e2ac03c1 /src/asset_defs.c
parent0586263f1001297835c12f8f0edd3c3f803c3109 (diff)
zombie spawn roar, fix audio volume based on distance
Diffstat (limited to 'src/asset_defs.c')
-rw-r--r--src/asset_defs.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/asset_defs.c b/src/asset_defs.c
index 7d7e947..95e709c 100644
--- a/src/asset_defs.c
+++ b/src/asset_defs.c
@@ -94,6 +94,7 @@ void load_assets() {
wav_round_change = Mix_LoadWAV("data/sounds/round_change.wav");
wav_character = Mix_LoadWAV("data/sounds/character.wav");
wav_step = Mix_LoadWAV("data/sounds/step.wav");
+ wav_roar_enraged = Mix_LoadWAV("data/sounds/roar_enraged.wav");
for (int i = 1; i <= NUM_SCREECHES; i++) {
char path[100];