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| author | Aldrik Ramaekers <aldrik@amftech.nl> | 2024-01-06 16:19:03 +0100 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrik@amftech.nl> | 2024-01-06 16:19:03 +0100 |
| commit | 08e0f1bef6555896e4d88e53c3f16f609c4e746c (patch) | |
| tree | 8fe124c7d278f26c9d2f0a01b320da20e2ac03c1 /src/asset_defs.c | |
| parent | 0586263f1001297835c12f8f0edd3c3f803c3109 (diff) | |
zombie spawn roar, fix audio volume based on distance
Diffstat (limited to 'src/asset_defs.c')
| -rw-r--r-- | src/asset_defs.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/asset_defs.c b/src/asset_defs.c index 7d7e947..95e709c 100644 --- a/src/asset_defs.c +++ b/src/asset_defs.c @@ -94,6 +94,7 @@ void load_assets() { wav_round_change = Mix_LoadWAV("data/sounds/round_change.wav"); wav_character = Mix_LoadWAV("data/sounds/character.wav"); wav_step = Mix_LoadWAV("data/sounds/step.wav"); + wav_roar_enraged = Mix_LoadWAV("data/sounds/roar_enraged.wav"); for (int i = 1; i <= NUM_SCREECHES; i++) { char path[100]; |
