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authorAldrik Ramaekers <aldrik@amftech.nl>2023-10-28 11:37:10 +0200
committerAldrik Ramaekers <aldrik@amftech.nl>2023-10-28 11:37:10 +0200
commit06d520eb39b2448ee08dce9010651a423115c798 (patch)
tree48fe7995ebccb381751acde2b18541bfbfa51d3f /src/bullets.c
parent4e378fe6a3aacb398d88865b833b12e3dbd194a3 (diff)
reload sound
Diffstat (limited to 'src/bullets.c')
-rw-r--r--src/bullets.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/bullets.c b/src/bullets.c
index 47171bb..d1c8d97 100644
--- a/src/bullets.c
+++ b/src/bullets.c
@@ -21,6 +21,7 @@ void shoot(platform_window* window, u32 id, float dirx, float diry) {
if (bullets_to_shoot > p->ammo_in_mag) bullets_to_shoot = p->ammo_in_mag;
p->ammo_in_mag -= bullets_to_shoot;
if (p->ammo_in_mag == 0) {
+ play_positioned_sound(CHANNEL_SHOOTING, wav_reload_mp5, (vec3f){.x = p->playerx, .y = p->playery, .z = p->height}, 10);
p->interact_state = INTERACT_RELOADING;
p->sec_since_interact_state_change = 0;
return;