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authorAldrik Ramaekers <aldrik@amftech.nl>2022-12-14 17:08:23 +0100
committerAldrik Ramaekers <aldrik@amftech.nl>2022-12-14 17:08:23 +0100
commitee4906ef5fc89f3f10cd6aaf95845a0ae9b2f47e (patch)
tree83abd90aca3de2f6bceac8ef742e6c5eb0688bb2 /src/objects.c
parent99f328fa19bb9cb266d9525629813cc0268a889e (diff)
render order fix for bullets, ammo implementation
Diffstat (limited to 'src/objects.c')
-rw-r--r--src/objects.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/objects.c b/src/objects.c
index ae65af2..e4e01d9 100644
--- a/src/objects.c
+++ b/src/objects.c
@@ -33,13 +33,10 @@ void draw_objects_at_row(platform_window* window, int row) {
for (int i = MAP_SIZE_X-1; i >= 0; i--) {
object o = get_object_at_tile(i, row);
- OBJECT_RENDER_DEPTH(o.h);
draw_players_at_tile(window, i, row);
+ OBJECT_RENDER_DEPTH((int)o.position.y);
draw_zombies_at_tile(window, i, row);
-
- draw_bullets(window);
- OBJECT_RENDER_DEPTH(o.h);
if (!o.active) continue;
box box = get_box_of_object(window, o);