diff options
| author | Aldrik Ramaekers <aldrik@amftech.nl> | 2023-10-29 13:53:19 +0100 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrik@amftech.nl> | 2023-10-29 13:53:19 +0100 |
| commit | 61c5fb1e253f31d2faa3a0fc970ce4e18f32b205 (patch) | |
| tree | 0220c5c8ad31d926c5a3223ef6ad7a341f309dd8 /src/players.c | |
| parent | 55898db4a9cf2b5721279d665918fc0eaa02c1cc (diff) | |
pickup sound
Diffstat (limited to 'src/players.c')
| -rw-r--r-- | src/players.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/players.c b/src/players.c index ac34778..d7074a2 100644 --- a/src/players.c +++ b/src/players.c @@ -311,10 +311,10 @@ void draw_players(platform_window* window) { float player_render_y = players[i].playery*info.tile_height - (height*info.px_raised_per_h); players[i].gun_height = height+0.5; - float gun_render_x = players[i].gunx*info.tile_width + (players[i].guny*info.px_incline); - float gun_render_y = players[i].guny*info.tile_height - (players[i].gun_height*info.px_raised_per_h); + //float gun_render_x = players[i].gunx*info.tile_width + (players[i].guny*info.px_incline); + //float gun_render_y = players[i].guny*info.tile_height - (players[i].gun_height*info.px_raised_per_h); - renderer->render_rectangle(gun_render_x, gun_render_y, size/4, size/4, rgb(20,255,20)); + //renderer->render_rectangle(gun_render_x, gun_render_y, size/4, size/4, rgb(20,255,20)); if (players[i].id == player_id) { _next_camera_pos.x = -(window->width / 2) + player_render_x; |
