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-rw-r--r--src/players.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/players.c b/src/players.c
index ac34778..d7074a2 100644
--- a/src/players.c
+++ b/src/players.c
@@ -311,10 +311,10 @@ void draw_players(platform_window* window) {
float player_render_y = players[i].playery*info.tile_height - (height*info.px_raised_per_h);
players[i].gun_height = height+0.5;
- float gun_render_x = players[i].gunx*info.tile_width + (players[i].guny*info.px_incline);
- float gun_render_y = players[i].guny*info.tile_height - (players[i].gun_height*info.px_raised_per_h);
+ //float gun_render_x = players[i].gunx*info.tile_width + (players[i].guny*info.px_incline);
+ //float gun_render_y = players[i].guny*info.tile_height - (players[i].gun_height*info.px_raised_per_h);
- renderer->render_rectangle(gun_render_x, gun_render_y, size/4, size/4, rgb(20,255,20));
+ //renderer->render_rectangle(gun_render_x, gun_render_y, size/4, size/4, rgb(20,255,20));
if (players[i].id == player_id) {
_next_camera_pos.x = -(window->width / 2) + player_render_x;