diff options
Diffstat (limited to 'src/players.c')
| -rw-r--r-- | src/players.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/players.c b/src/players.c index ac34778..d7074a2 100644 --- a/src/players.c +++ b/src/players.c @@ -311,10 +311,10 @@ void draw_players(platform_window* window) { float player_render_y = players[i].playery*info.tile_height - (height*info.px_raised_per_h); players[i].gun_height = height+0.5; - float gun_render_x = players[i].gunx*info.tile_width + (players[i].guny*info.px_incline); - float gun_render_y = players[i].guny*info.tile_height - (players[i].gun_height*info.px_raised_per_h); + //float gun_render_x = players[i].gunx*info.tile_width + (players[i].guny*info.px_incline); + //float gun_render_y = players[i].guny*info.tile_height - (players[i].gun_height*info.px_raised_per_h); - renderer->render_rectangle(gun_render_x, gun_render_y, size/4, size/4, rgb(20,255,20)); + //renderer->render_rectangle(gun_render_x, gun_render_y, size/4, size/4, rgb(20,255,20)); if (players[i].id == player_id) { _next_camera_pos.x = -(window->width / 2) + player_render_x; |
