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authorAldrik Ramaekers <aldrik@amftech.nl>2023-12-26 19:15:46 +0100
committerAldrik Ramaekers <aldrik@amftech.nl>2023-12-26 19:15:46 +0100
commit67cec2bf936f0274b61bb803b0baca3ffdb488fc (patch)
tree584ebb61bcfca9fc24984bea348eca23a4039722 /src
parentd018848939d1101df21515cb81f611f23c119d10 (diff)
fix bug
Diffstat (limited to 'src')
-rw-r--r--src/asset_defs.c5
-rw-r--r--src/players.c10
2 files changed, 8 insertions, 7 deletions
diff --git a/src/asset_defs.c b/src/asset_defs.c
index bca99f4..ae389ff 100644
--- a/src/asset_defs.c
+++ b/src/asset_defs.c
@@ -30,7 +30,7 @@ void load_assets() {
img_disconnected = assets_load_image_from_file("data/imgs/icons/disconnected.png");
img_icon_grenade = assets_load_image_from_file("data/imgs/icons/grenade.png");
img_icon_molotov = assets_load_image_from_file("data/imgs/icons/molotov.png");
- img_test = assets_load_image_from_file("data/imgs/players/body.png");
+
// Throwables
img_grenade = assets_load_image_from_file("data/imgs/throwables/grenade.png");
@@ -76,11 +76,12 @@ void load_assets() {
for (int i = 1; i <= NUM_SCREECHES; i++) {
char path[100];
sprintf(path, "data/sounds/screech%d.wav", i);
- wav_screech[i] = Mix_LoadWAV(path);
+ wav_screech[i-1] = Mix_LoadWAV(path);
}
// music
music_inside1 = Mix_LoadMUS("data/sounds/music_inside1.mp3");
+
}
font* get_font(platform_window* window, float scale) {
diff --git a/src/players.c b/src/players.c
index c4f2c61..6bdac1d 100644
--- a/src/players.c
+++ b/src/players.c
@@ -279,8 +279,8 @@ void take_player_input(platform_window* window) {
dirx /= length;
diry /= length;
- float gun_offset_x = (get_player_size_in_tile()/2) + (dirx/4);
- float gun_offset_y = (get_player_size_in_tile()/2) + (diry/4);
+ float gun_offset_x = (get_player_size_in_tile()/2) + (dirx);
+ float gun_offset_y = (get_player_size_in_tile()/2) + (diry);
add_message_to_outgoing_queuex(create_protocol_user_look(player_id, gun_offset_x, gun_offset_y, dirx, diry), *global_state.client);
}
@@ -466,15 +466,15 @@ void draw_player(platform_window* window, player* p, int index) {
// Body
{
- sprite_frame frame = sprite_get_frame(img_test, &p->sprite);
- renderer->render_image_quad_partial(img_test,
+ sprite_frame frame = sprite_get_frame(img_body, &p->sprite);
+ renderer->render_image_quad_partial(img_body,
player_render_x, player_render_y,
player_render_x, player_render_y + size,
player_render_x + size, player_render_y + size,
player_render_x + size, player_render_y,
frame.tl, frame.tr, frame.bl, frame.br);
- renderer->render_image_quad_partial_tint(img_test,
+ renderer->render_image_quad_partial_tint(img_body,
player_render_x, player_render_y,
player_render_x, player_render_y + size,
player_render_x + size, player_render_y + size,