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-rw-r--r--include/map.h63
1 files changed, 63 insertions, 0 deletions
diff --git a/include/map.h b/include/map.h
new file mode 100644
index 0000000..0bf1028
--- /dev/null
+++ b/include/map.h
@@ -0,0 +1,63 @@
+#ifndef INCLUDE_MAP
+#define INCLUDE_MAP
+
+#include <projectbase/project_base.h>
+
+#include "players.h"
+#include "objects.h"
+
+typedef struct t_tile {
+ int height;
+
+ // filled in on load.
+ int topleft;
+ int topright;
+ int bottomleft;
+ int bottomright;
+
+ // filled after each frame.
+ vec2f tl;
+ vec2f tr;
+ vec2f bl;
+ vec2f br;
+} tile;
+
+tile map_loaded[10][10];
+
+// data data that is stored on disk
+vec2 spawner_tiles[2] = {
+ {9, 0},
+ {1, 8},
+};
+
+typedef struct t_map_info {
+ int tile_width;
+ int tile_height;
+ int px_raised_per_h;
+ int px_incline;
+} map_info;
+
+// data data that is stored on disk
+int map[10][10] = {
+ {0,0,0,0,0,0,0,0,0,1},
+ {0,0,0,0,0,0,0,0,0,0},
+ {0,0,0,1,1,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0},
+ {0,0,0,1,1,2,1,0,0,0},
+ {0,0,0,0,0,0,1,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0},
+};
+
+void load_map_from_data();
+tile get_tile_under_coords(platform_window* window, float x, float y);
+float get_height_of_tile_under_coords(platform_window* window, float tocheckx, float tochecky);
+int get_tile_height(platform_window* window);
+int get_tile_width(platform_window* window);
+bool is_in_bounds(platform_window* window, float x, float y);
+void draw_grid(platform_window* window);
+map_info get_map_info(platform_window* window);
+
+#endif \ No newline at end of file