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-rw-r--r--include/map.h63
-rw-r--r--include/objects.h38
-rw-r--r--include/players.h29
-rw-r--r--include/zombies.h23
4 files changed, 153 insertions, 0 deletions
diff --git a/include/map.h b/include/map.h
new file mode 100644
index 0000000..0bf1028
--- /dev/null
+++ b/include/map.h
@@ -0,0 +1,63 @@
+#ifndef INCLUDE_MAP
+#define INCLUDE_MAP
+
+#include <projectbase/project_base.h>
+
+#include "players.h"
+#include "objects.h"
+
+typedef struct t_tile {
+ int height;
+
+ // filled in on load.
+ int topleft;
+ int topright;
+ int bottomleft;
+ int bottomright;
+
+ // filled after each frame.
+ vec2f tl;
+ vec2f tr;
+ vec2f bl;
+ vec2f br;
+} tile;
+
+tile map_loaded[10][10];
+
+// data data that is stored on disk
+vec2 spawner_tiles[2] = {
+ {9, 0},
+ {1, 8},
+};
+
+typedef struct t_map_info {
+ int tile_width;
+ int tile_height;
+ int px_raised_per_h;
+ int px_incline;
+} map_info;
+
+// data data that is stored on disk
+int map[10][10] = {
+ {0,0,0,0,0,0,0,0,0,1},
+ {0,0,0,0,0,0,0,0,0,0},
+ {0,0,0,1,1,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0},
+ {0,0,0,1,1,2,1,0,0,0},
+ {0,0,0,0,0,0,1,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0},
+};
+
+void load_map_from_data();
+tile get_tile_under_coords(platform_window* window, float x, float y);
+float get_height_of_tile_under_coords(platform_window* window, float tocheckx, float tochecky);
+int get_tile_height(platform_window* window);
+int get_tile_width(platform_window* window);
+bool is_in_bounds(platform_window* window, float x, float y);
+void draw_grid(platform_window* window);
+map_info get_map_info(platform_window* window);
+
+#endif \ No newline at end of file
diff --git a/include/objects.h b/include/objects.h
new file mode 100644
index 0000000..c4bb689
--- /dev/null
+++ b/include/objects.h
@@ -0,0 +1,38 @@
+#ifndef INCLUDE_OBJECT
+#define INCLUDE_OBJECT
+
+#include <projectbase/project_base.h>
+
+#include "map.h"
+
+typedef struct t_vec3f {
+ float x,y,z;
+} vec3f;
+
+typedef struct t_object {
+ bool active;
+ vec2f position;
+ vec3f size;
+ float h;
+} object;
+
+typedef struct t_box {
+ vec2f tl_b;
+ vec2f tr_b;
+ vec2f bl_b;
+ vec2f br_b;
+
+ vec2f tl_u;
+ vec2f tr_u;
+ vec2f bl_u;
+ vec2f br_u;
+} box;
+
+object objects[50];
+int max_objects = 50;
+
+void create_objects();
+void draw_objects_at_row(platform_window* window, int row);
+box get_box_of_object(platform_window* window, object o);
+
+#endif \ No newline at end of file
diff --git a/include/players.h b/include/players.h
new file mode 100644
index 0000000..b74ce7e
--- /dev/null
+++ b/include/players.h
@@ -0,0 +1,29 @@
+#ifndef INCLUDE_PLAYER
+#define INCLUDE_PLAYER
+
+#include <projectbase/project_base.h>
+
+#include "map.h"
+#include "objects.h"
+
+typedef struct t_bullet {
+ bool active;
+ float x;
+ float y;
+ float h;
+ float xacceleration;
+ float yacceleration;
+} bullet;
+
+bullet bullets[500] = {0};
+int max_bullets = 500;
+
+float playerx = 3;
+float playery = 3;
+
+void shoot(platform_window* window);
+void draw_player(platform_window* window);
+void draw_bullets(platform_window* window);
+float get_player_size(platform_window* window);
+
+#endif \ No newline at end of file
diff --git a/include/zombies.h b/include/zombies.h
new file mode 100644
index 0000000..c9e22f1
--- /dev/null
+++ b/include/zombies.h
@@ -0,0 +1,23 @@
+#ifndef INCLUDE_ZOMBIES
+#define INCLUDE_ZOMBIES
+
+#include <projectbase/project_base.h>
+
+#include "players.h"
+#include "objects.h"
+
+typedef struct t_zombie {
+ bool alive;
+ float health;
+ vec2f position;
+} zombie;
+
+
+zombie zombies[50] = {0};
+int max_zombies = 50;
+
+void draw_spawners(platform_window* window);
+void draw_zombies_at_tile(platform_window* window, int x, int y);
+void spawn_zombie(int x, int y);
+
+#endif \ No newline at end of file