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authorRamaekers,Aldrik A.N <a.ramaekers@student.fontys.nl>2020-09-16 09:42:04 +0200
committerRamaekers,Aldrik A.N <a.ramaekers@student.fontys.nl>2020-09-16 09:42:04 +0200
commitf6f3bbbc5b7741ad0db3c88a398cfc3943988529 (patch)
treef9f3aca3cc688369607060336b699b8f711eb360 /Pieces/Knight.cs
parent5a045404f3c49022abeb75c27dfe6f82d35928f7 (diff)
Diffstat (limited to 'Pieces/Knight.cs')
-rw-r--r--Pieces/Knight.cs92
1 files changed, 46 insertions, 46 deletions
diff --git a/Pieces/Knight.cs b/Pieces/Knight.cs
index 5a0aea7..cd6db72 100644
--- a/Pieces/Knight.cs
+++ b/Pieces/Knight.cs
@@ -1,46 +1,46 @@
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace Chess.Pieces
-{
- class Knight : ChessPiece
- {
- public Knight(bool isWhite) : base(isWhite)
- {
- PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_knight_png_shadow_256px : Chess.Properties.Resources.w_knight_png_shadow_256px);
- }
-
- public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
- {
- Point[] pointsToCheck = {
- new Point(currentTile.X - 2, currentTile.Y - 1),
- new Point(currentTile.X - 2, currentTile.Y + 1),
-
- new Point(currentTile.X + 2, currentTile.Y - 1),
- new Point(currentTile.X + 2, currentTile.Y + 1),
-
- new Point(currentTile.X + 1, currentTile.Y - 2),
- new Point(currentTile.X - 1, currentTile.Y - 2),
-
- new Point(currentTile.X + 1, currentTile.Y + 2),
- new Point(currentTile.X - 1, currentTile.Y + 2),
- };
-
- foreach(var point in pointsToCheck)
- {
- if (!(destinationTile.Y == point.Y && destinationTile.X == point.X)) continue;
-
- var enemy = board.PieceAt(point.X, point.Y);
- if (enemy == null) return true;
- if (enemy != null && enemy.IsWhite != this.IsWhite) return true;
- if (enemy != null && enemy != this) continue;
- }
-
- return false;
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class Knight : ChessPiece
+ {
+ public Knight(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_knight_png_shadow_256px : Chess.Properties.Resources.w_knight_png_shadow_256px);
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ Point[] pointsToCheck = {
+ new Point(currentTile.X - 2, currentTile.Y - 1),
+ new Point(currentTile.X - 2, currentTile.Y + 1),
+
+ new Point(currentTile.X + 2, currentTile.Y - 1),
+ new Point(currentTile.X + 2, currentTile.Y + 1),
+
+ new Point(currentTile.X + 1, currentTile.Y - 2),
+ new Point(currentTile.X - 1, currentTile.Y - 2),
+
+ new Point(currentTile.X + 1, currentTile.Y + 2),
+ new Point(currentTile.X - 1, currentTile.Y + 2),
+ };
+
+ foreach(var point in pointsToCheck)
+ {
+ if (!(destinationTile.Y == point.Y && destinationTile.X == point.X)) continue;
+
+ var enemy = board.PieceAt(point.X, point.Y);
+ if (enemy == null) return true;
+ if (enemy != null && enemy.IsWhite != this.IsWhite) return true;
+ if (enemy != null && enemy != this) continue;
+ }
+
+ return false;
+ }
+ }
+}