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authorRamaekers,Aldrik A.N <a.ramaekers@student.fontys.nl>2020-09-16 09:42:04 +0200
committerRamaekers,Aldrik A.N <a.ramaekers@student.fontys.nl>2020-09-16 09:42:04 +0200
commitf6f3bbbc5b7741ad0db3c88a398cfc3943988529 (patch)
treef9f3aca3cc688369607060336b699b8f711eb360 /Pieces
parent5a045404f3c49022abeb75c27dfe6f82d35928f7 (diff)
Diffstat (limited to 'Pieces')
-rw-r--r--Pieces/Bishop.cs84
-rw-r--r--Pieces/King.cs181
-rw-r--r--Pieces/Knight.cs92
-rw-r--r--Pieces/Pawn.cs144
-rw-r--r--Pieces/Queen.cs118
-rw-r--r--Pieces/Rook.cs104
6 files changed, 436 insertions, 287 deletions
diff --git a/Pieces/Bishop.cs b/Pieces/Bishop.cs
index 10d1537..6e509ca 100644
--- a/Pieces/Bishop.cs
+++ b/Pieces/Bishop.cs
@@ -1,42 +1,42 @@
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace Chess.Pieces
-{
- class Bishop : ChessPiece
- {
- public Bishop(bool isWhite) : base(isWhite)
- {
- PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_bishop_png_shadow_256px : Chess.Properties.Resources.w_bishop_png_shadow_256px);
- }
-
- public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
- {
- MoveCheckResult result;
-
- result = CanMoveDownLeft(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveDownRight(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveUpLeft(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveUpRight(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- return false;
- }
-
-
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class Bishop : ChessPiece
+ {
+ public Bishop(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_bishop_png_shadow_256px : Chess.Properties.Resources.w_bishop_png_shadow_256px);
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ MoveCheckResult result;
+
+ result = CanMoveDownLeft(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveDownRight(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUpLeft(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUpRight(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ return false;
+ }
+
+
+ }
+}
diff --git a/Pieces/King.cs b/Pieces/King.cs
index 945c476..0a98597 100644
--- a/Pieces/King.cs
+++ b/Pieces/King.cs
@@ -1,58 +1,123 @@
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace Chess.Pieces
-{
- class King : ChessPiece
- {
- public King(bool isWhite) : base(isWhite)
- {
- PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_king_png_shadow_256px : Chess.Properties.Resources.w_king_png_shadow_256px);
- }
-
- public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
- {
- MoveCheckResult result;
-
- result = CanMoveDown(board, currentTile, destinationTile, 1);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveUp(board, currentTile, destinationTile, 1);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveLeft(board, currentTile, destinationTile, 1);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveRight(board, currentTile, destinationTile, 1);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- // diagonal
-
- result = CanMoveDownLeft(board, currentTile, destinationTile, 1);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveDownRight(board, currentTile, destinationTile, 1);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveUpLeft(board, currentTile, destinationTile, 1);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveUpRight(board, currentTile, destinationTile, 1);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- return false;
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class King : ChessPiece
+ {
+ bool isInInitialPosition = true;
+
+ public King(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_king_png_shadow_256px : Chess.Properties.Resources.w_king_png_shadow_256px);
+ }
+
+ public override void PostMovementEvent(BoardTile tile)
+ {
+ isInInitialPosition = false;
+
+ base.PostMovementEvent(tile);
+ }
+
+ internal override MoveCheckResult CanMoveLeft(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = 8)
+ {
+ MoveCheckResult result = base.CanMoveLeft(board, currentTile, destinationTile, count);
+
+ // Check for legal castling move
+ if (isInInitialPosition)
+ {
+ var rooks = board.TilesByPieceType(typeof(Rook), this.IsWhite);
+
+ foreach(var rook in rooks)
+ {
+ if (rook != destinationTile) continue;
+
+ if (rook.OccupyingPiece is Rook piece)
+ {
+ if (piece.IsInInitialPosition)
+ {
+ if (rook.X == 0)
+ {
+ // check right path
+ if (board.Tiles[currentTile.Y, currentTile.X - 1].OccupyingPiece == null && rook.CanMoveTo(board, board.Tiles[currentTile.Y, currentTile.X - 1]))
+ {
+ result = MoveCheckResult.CanMove;
+ }
+ }
+ else if (rook.X == 7)
+ {
+ // check left path
+ if (board.Tiles[currentTile.Y, currentTile.X + 1].OccupyingPiece == null && rook.CanMoveTo(board, board.Tiles[currentTile.Y, currentTile.X + 1]))
+ {
+ result = MoveCheckResult.CanMove;
+ }
+ }
+ }
+ }
+ }
+
+ }
+
+ return result;
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ MoveCheckResult result;
+
+ result = CanMoveDown(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUp(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveLeft(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveRight(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ // diagonal
+
+ result = CanMoveDownLeft(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveDownRight(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUpLeft(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUpRight(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ return false;
+ }
+
+ internal BoardTile GetCastleLocation(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ if (destinationTile.X < currentTile.X)
+ {
+ return board.Tiles[currentTile.Y, currentTile.X - 2];
+ }
+ else if (destinationTile.X > currentTile.X)
+ {
+ return board.Tiles[currentTile.Y, currentTile.X + 2];
+ }
+
+ return destinationTile;
+ }
+ }
+}
diff --git a/Pieces/Knight.cs b/Pieces/Knight.cs
index 5a0aea7..cd6db72 100644
--- a/Pieces/Knight.cs
+++ b/Pieces/Knight.cs
@@ -1,46 +1,46 @@
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace Chess.Pieces
-{
- class Knight : ChessPiece
- {
- public Knight(bool isWhite) : base(isWhite)
- {
- PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_knight_png_shadow_256px : Chess.Properties.Resources.w_knight_png_shadow_256px);
- }
-
- public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
- {
- Point[] pointsToCheck = {
- new Point(currentTile.X - 2, currentTile.Y - 1),
- new Point(currentTile.X - 2, currentTile.Y + 1),
-
- new Point(currentTile.X + 2, currentTile.Y - 1),
- new Point(currentTile.X + 2, currentTile.Y + 1),
-
- new Point(currentTile.X + 1, currentTile.Y - 2),
- new Point(currentTile.X - 1, currentTile.Y - 2),
-
- new Point(currentTile.X + 1, currentTile.Y + 2),
- new Point(currentTile.X - 1, currentTile.Y + 2),
- };
-
- foreach(var point in pointsToCheck)
- {
- if (!(destinationTile.Y == point.Y && destinationTile.X == point.X)) continue;
-
- var enemy = board.PieceAt(point.X, point.Y);
- if (enemy == null) return true;
- if (enemy != null && enemy.IsWhite != this.IsWhite) return true;
- if (enemy != null && enemy != this) continue;
- }
-
- return false;
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class Knight : ChessPiece
+ {
+ public Knight(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_knight_png_shadow_256px : Chess.Properties.Resources.w_knight_png_shadow_256px);
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ Point[] pointsToCheck = {
+ new Point(currentTile.X - 2, currentTile.Y - 1),
+ new Point(currentTile.X - 2, currentTile.Y + 1),
+
+ new Point(currentTile.X + 2, currentTile.Y - 1),
+ new Point(currentTile.X + 2, currentTile.Y + 1),
+
+ new Point(currentTile.X + 1, currentTile.Y - 2),
+ new Point(currentTile.X - 1, currentTile.Y - 2),
+
+ new Point(currentTile.X + 1, currentTile.Y + 2),
+ new Point(currentTile.X - 1, currentTile.Y + 2),
+ };
+
+ foreach(var point in pointsToCheck)
+ {
+ if (!(destinationTile.Y == point.Y && destinationTile.X == point.X)) continue;
+
+ var enemy = board.PieceAt(point.X, point.Y);
+ if (enemy == null) return true;
+ if (enemy != null && enemy.IsWhite != this.IsWhite) return true;
+ if (enemy != null && enemy != this) continue;
+ }
+
+ return false;
+ }
+ }
+}
diff --git a/Pieces/Pawn.cs b/Pieces/Pawn.cs
index 93be545..60ce309 100644
--- a/Pieces/Pawn.cs
+++ b/Pieces/Pawn.cs
@@ -1,42 +1,102 @@
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace Chess.Pieces
-{
- class Pawn : ChessPiece
- {
- private bool firstMove = true;
-
- public Pawn(bool isWhite) : base(isWhite)
- {
- PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_pawn_png_shadow_256px : Chess.Properties.Resources.w_pawn_png_shadow_256px);
- }
-
- public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
- {
- MoveCheckResult result;
-
- int space = 2;
- if (!firstMove) space = 1;
-
- if (!IsWhite)
- {
- result = CanMoveDown(board, currentTile, destinationTile, space);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
- }
- else
- {
- result = CanMoveUp(board, currentTile, destinationTile, space);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
- }
-
- return false;
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class Pawn : ChessPiece
+ {
+ private bool firstMove = true;
+
+ public Pawn(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_pawn_png_shadow_256px : Chess.Properties.Resources.w_pawn_png_shadow_256px);
+ }
+
+ public override void PostMovementEvent(BoardTile tile)
+ {
+ firstMove = false;
+
+ // Pawn upgrade to queen
+ if (tile.OccupyingPiece == this)
+ {
+ if ((this.IsWhite && tile.Y == 0) || (!this.IsWhite && tile.Y == 7))
+ {
+ tile.OccupyingPiece = new Queen(this.IsWhite);
+ }
+ }
+
+ base.PostMovementEvent(tile);
+ }
+
+ internal override MoveCheckResult CanMoveDown(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = ChessBoard.BoardSize)
+ {
+ var result = base.CanMoveDown(board, currentTile, destinationTile, count);
+
+ if (result == MoveCheckResult.CanMove)
+ {
+ if (destinationTile.OccupyingPiece != null) result = MoveCheckResult.CantMove;
+ }
+
+ return result;
+ }
+
+ internal override MoveCheckResult CanMoveUp(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = ChessBoard.BoardSize)
+ {
+ var result = base.CanMoveUp(board, currentTile, destinationTile, count);
+
+ if (result == MoveCheckResult.CanMove)
+ {
+ if (destinationTile.OccupyingPiece != null) result = MoveCheckResult.CantMove;
+ }
+
+ return result;
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ MoveCheckResult result;
+
+ int space = 2;
+ if (!firstMove) space = 1;
+
+ if (!IsWhite)
+ {
+ result = CanMoveDown(board, currentTile, destinationTile, space);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ // take left
+ result = CanMoveDownLeft(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove && destinationTile.OccupyingPiece != null && destinationTile.OccupyingPiece.IsWhite != IsWhite) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ // take right
+ result = CanMoveDownRight(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove && destinationTile.OccupyingPiece != null && destinationTile.OccupyingPiece.IsWhite != IsWhite) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+ }
+ else
+ {
+ result = CanMoveUp(board, currentTile, destinationTile, space);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ // take left
+ result = CanMoveUpLeft(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove && destinationTile.OccupyingPiece != null && destinationTile.OccupyingPiece.IsWhite != IsWhite) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ // take right
+ result = CanMoveUpRight(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove && destinationTile.OccupyingPiece != null && destinationTile.OccupyingPiece.IsWhite != IsWhite) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+ }
+
+ return false;
+ }
+ }
+}
diff --git a/Pieces/Queen.cs b/Pieces/Queen.cs
index 42998c4..6b1fb0b 100644
--- a/Pieces/Queen.cs
+++ b/Pieces/Queen.cs
@@ -1,59 +1,59 @@
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-using System.Linq;
-using System.Runtime.InteropServices.WindowsRuntime;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace Chess.Pieces
-{
- class Queen : ChessPiece
- {
- public Queen(bool isWhite) : base(isWhite)
- {
- PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_queen_png_shadow_256px : Chess.Properties.Resources.w_queen_png_shadow_256px);
- }
-
- public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
- {
- MoveCheckResult result;
-
- result = CanMoveDown(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveUp(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveLeft(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveRight(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- // diagonal
-
- result = CanMoveDownLeft(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveDownRight(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveUpLeft(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveUpRight(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- return false;
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Runtime.InteropServices.WindowsRuntime;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class Queen : ChessPiece
+ {
+ public Queen(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_queen_png_shadow_256px : Chess.Properties.Resources.w_queen_png_shadow_256px);
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ MoveCheckResult result;
+
+ result = CanMoveDown(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUp(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveLeft(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveRight(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ // diagonal
+
+ result = CanMoveDownLeft(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveDownRight(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUpLeft(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUpRight(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ return false;
+ }
+ }
+}
diff --git a/Pieces/Rook.cs b/Pieces/Rook.cs
index 29c17c0..b6a0422 100644
--- a/Pieces/Rook.cs
+++ b/Pieces/Rook.cs
@@ -1,40 +1,64 @@
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace Chess.Pieces
-{
- class Rook : ChessPiece
- {
- public Rook(bool isWhite) : base(isWhite)
- {
- PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_rook_png_shadow_256px : Chess.Properties.Resources.w_rook_png_shadow_256px);
- }
-
- public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
- {
- MoveCheckResult result;
-
- result = CanMoveDown(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveUp(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveLeft(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveRight(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- return false;
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class Rook : ChessPiece
+ {
+ public bool IsInInitialPosition { get; private set; }
+
+ public Rook(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_rook_png_shadow_256px : Chess.Properties.Resources.w_rook_png_shadow_256px);
+ IsInInitialPosition = true;
+ }
+
+ public override void PostMovementEvent(BoardTile tile)
+ {
+ this.IsInInitialPosition = false;
+
+ base.PostMovementEvent(tile);
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ MoveCheckResult result;
+
+ result = CanMoveDown(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUp(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveLeft(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveRight(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ return false;
+ }
+
+ internal BoardTile GetCastleLocation(ChessBoard board, BoardTile tile)
+ {
+ if (tile.X == 0)
+ {
+ return board.Tiles[tile.Y, tile.X + 3];
+ }
+ else if (tile.X == 7)
+ {
+ return board.Tiles[tile.Y, tile.X - 2];
+ }
+
+ return tile;
+ }
+ }
+}