diff options
| author | Aldrik Ramaekers <aldrik@amftech.nl> | 2024-01-06 16:28:30 +0100 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrik@amftech.nl> | 2024-01-06 16:28:30 +0100 |
| commit | 149a45739e9c89d4a779ebd5e07043b1587ba2e9 (patch) | |
| tree | a2a46581e7475f16d92212199fc259ce754b2d07 /src/asset_defs.c | |
| parent | 08e0f1bef6555896e4d88e53c3f16f609c4e746c (diff) | |
metal wall impact
Diffstat (limited to 'src/asset_defs.c')
| -rw-r--r-- | src/asset_defs.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/asset_defs.c b/src/asset_defs.c index 95e709c..ac1a5bc 100644 --- a/src/asset_defs.c +++ b/src/asset_defs.c @@ -90,6 +90,7 @@ void load_assets() { wav_impact_wood = Mix_LoadWAV("data/sounds/impact_wood.wav"); wav_error = Mix_LoadWAV("data/sounds/error.wav"); wav_impact_zombie = Mix_LoadWAV("data/sounds/impact_zombie.wav"); + wav_impact_metal = Mix_LoadWAV("data/sounds/impact_metal.wav"); wav_collect = Mix_LoadWAV("data/sounds/collect.wav"); wav_round_change = Mix_LoadWAV("data/sounds/round_change.wav"); wav_character = Mix_LoadWAV("data/sounds/character.wav"); |
